

Oddly enough, I used to love MGS2. I played the game many times even on the advanced difficulty settings and even to this day vividly remember the more iconic cutscenes and dialogue.
But this time I played it, some 20 years later, the game just wasn't that good. Don't get me wrong. The graphics and gameplay mechanics present a massive improvement on those of its predecessor MGS1 and the soundtrack and cinematics are as excellent as you would expect for a MGS game. And, unlike many critics, I even love MGS2's philosophical exploration of AI, virtual reality and a postmodern data-driven world. However, the characters and some of the dialogue are quite subpar.
First, there is the new protagonist Raiden, who you begin to play as once you reach the Big Shell. Many players hated Raiden simply because he wasn't the fan-favorite protagonist from the first game Solid Snake. However, there are various legitimate reasons why Raiden sucks.
Not only is Raiden a gay-looking prettyboy who could never have appealed to the predominantly male millennial fanbase of the time but he is also incredibly cringe from the beginning with his dumb comments, inexperience, constant whiny attitude in the face of adversity, and his soap-opera-like drama with his girlfriend Rose via the Codec. Raiden comes across as a typical Gen Z kid before Gen Z was even a thing. His cringe and goofiness completely ruined the atmosphere for me and took me out of the game. Compare that to the original protagonist Solid Snake who's a seasoned veteran, total baddass, real alpha male, as rugged as they come, 180 IQ genetically altered supersoldier, charismatic womanizer, and polyglot who speaks six languages, and the difference is night and day!

In fact, Raiden is so effeminate and gay-looking that he is even confused as a woman in one scene:



Second, the game's primary location the Big Shell is so repetitive and lacks diversity. It consists of nothing more than a conjunction of hexagonal struts which surround two cores. Everywhere looks almost the same and it gets boring really quick. It doesn't get interesting until you board Arsenal Gear right at the end.

Third, the bosses were a bit mediocre. MGS1 had iconic and challenging bosses such as Revolver Ocelot, Grey Fox (ninja), Sniper Wolf and Metal Gear Rex, but MGS2's bosses are nowhere near as iconic and are quite easy to beat (only Fatman is a difficult boss due to the bombs that you have to disarm). The Harrier is surprisingly easy to take down once you learn its movement and attack patterns. Vamp isn't much of a challenge either. The 20 something Metal Gear Rays that you have to destroy at the end of the game pale in comparison to the single Metal Gear Rex that you fight in MGS1. And, finally, Solidus is far easier to beat than Liquid is in the first game due to MGS2's superior gameplay mechanics.

But I'm not here just to talk shit about MGS2. There were still some things that I really do like.
For example, the shocking discovery that the Colonel and Rose are AI programs and Raiden's suspicion that the whole mission is a VR simulation during the last part of the game after you board Arsenal Gear. The game just becomes creepy in an interesting kind of way and the philosophical stuff gets deep. This part of the game makes up for the rather lackluster Big Shell part.
All in all, MGS2 has some extremely interesting themes and an incredibly dense story as well as the same musical and cinematic brilliance as any other MGS game, but the new protagonist is just too cringe and his dumb dialogues ruin the game's atmosphere. Back when I was a teenager, I didn't have the social savvy to understand this and so I loved the game in its entirety but now as an adult I am able to see the truth.
@Pixel--Dude
@WanderingProtagonist
@Natural_Born_Cynic